Curious to know how things went at Origins 2014 Games on Demand? The turnout was fantastic, the event was bigger than ever, and it seems like everyone had a fantastic time.
These statistics were compiled by Evan Torner, who together with Kira Magrann did a fantastic job of organizing the show!
Player Counts
Thursday Morning: 7 tables, 23 players (Larp: 0)
Thursday Afternoon: 9 tables, 40 players (Larp: 0)
Thursday Evening: 11 tables, 51 players (Larp: 13)
Friday Morning: 8 tables, 30 players (Larp: 8)
Friday Afternoon: 10 tables, 40 players (Larp: 6)
Friday Evening: 9 tables, 41 players (Larp: 0)
Saturday Morning: 6 tables, 27 players (Larp: 5)
Saturday Afternoon: 12 tables, 57 players (Larp: 0)
Saturday Evening: 15 tables, 76 players (Larp: 5)
Sunday Morning: 6 tables, 30 players (Larp: 5)
Tabletop Game Counts
Here are the number of times each individual system was run (For research purposes, AW is listed next to systems Powered by the Apocalypse, Fate by those using the Fate rules):
Dungeon World (AW) 7
Urban Shadows (AW) 6
Project: Dark 5
Swords without Master 5
Atomic Robo (Fate) 4
Dragonknights (Fate) 4
Iron Edda (Fate) 4
Clash 3
Dream Askew (AW) 3
FATE Core (Fate) 3
Feng Shui II 3
Fiasco 3
Monsterhearts (AW) 3
World Wide Wrestling (AW) 3
By the Book (AW) 2
The Devil, John Moulton 2
The Fifth World 2
Headspace 2
Itras By 2
Mouse World (AW) 2
Night Witches (AW) 2
Nobilis 2
Souls of Steel (AW) 2
The Warren (AW) 2
Wrath of the Autarch (Fate) 2
Adventurers 1
Apocalypse World (AW) 1
Cthulhu Dark 1
Dresden Files (Fate) 1
Durance 1
Heroine 1
How to Be Human 1
Medical Bay Three 1
No Country for Old Kobolds (AW) 1
Psi*Run 1
Sagas of the Icelanders (AW) 1
Silent Night 1
Spark 1
Tabletop Blockbuster 1
Trail of Cthulhu 1
Larps
The Climb 3
Juggernaut 2
City of Fire & Coin 1
How to Be Human (Larp) 1
Summer Lovin’ 1